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作者: 日期:2017/5/7 15:00:13 参与人数:263 加入收藏 评论:0

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远程位 单低语buff 跑动 1+1+2

近战位 双buff 原地 1+1+2

远程位 3buff 原地1+1+2

  • 急速监控1——简约文字版
    显示你当前的急速等级/等效急速等级



    • 在触发影响急速的BUFF/DEBUFF时 会显示你当前的等效急速,既将buff/debuff效果换算成急速

    • 等效急速存在误差大约1-2%

  • 急速监控2
    平时未触发时图标为灰色半透明,触发时原色并边框闪烁(恶魔代价动画为红色边框闪烁)



  • 急速监控3
    平时未触发时不显示,触发时依次排开




    急速监控2,3只监视了常用的SX/YY,冰脉,低语想要更多的监视请自行添加

  • +2判断

    判断标准为 65%等效急速

    判断标准为 100%等效急速



急速监控1:

^1^T^SGUID^STMW:group:1OvCIl9wddZA ^SPoint^T ^Sy^F8162782914543616 ^f-47^Sx ^F-5893384472363008^f-45 ^t^SEnabledSpecs^T ^N62^b ^N63^b ^t^SIcons^T ^N1^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1OvFZ68EkWEl ^N2^STMW:icon:1OvFZ68O1d0V ^t^SEnabled^B ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N2^T ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SName^S225774 ^t^N2^T ^SType^SBUFFDUR ^SName^S225776 ^t^N3^T ^SType^SDEBUFFDUR ^SName^S210339 ^t^N4^T ^SType^SDEBUFFDUR ^SName^S209166 ^t^N5^T ^SType^SDEBUFFDUR ^SName^S209165 ^t^N6^T ^SType^SDEBUFFDUR ^t^Sn^N6 ^t^SName^S116 ^SGUID^STMW:icon:1OvFZ68EkWEl ^SEnabled^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N2^S[MeleeHaste:Round(2)~`"%"] ^t^t^t^SCustomTex^Snone ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^N3^T ^SType^Scooldown ^SName^S116 ^SGUID^STMW:icon:1OvFZ68O1d0V ^SEnabled^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N2^S[Percent((((3~`/~`casttime(214634))~`-~`1)~`*~`100):Round(2))] ^t^t^t^SCustomTex^Snone ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N5^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N6^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N7^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N8^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N9^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N10^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N11^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N12^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N13^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N14^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N15^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N16^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N17^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N18^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N19^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N20^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SName^S急速监控1 ^t^N83302^S~`~| ^Sgroup^N12 ^^

急速监控1 lua部分:

^1^T^SName^Sgetcasttime ^SCode^S~J ~J local~`DogTag~`=~`LibStub("LibDogTag-3.0")~`~J local~`TMW~`=~`TMW~J local~`CNDT~`=~`TMW.CNDT~J local~`Env~`=~`TMW.CNDT.Env~J ~J DogTag:AddTag("TMW",~`"casttime",{~`~J ~`~`~`~`~`~`~`~`code=~`function(spell)~J ~`~`~`~`~`~`~`~`~`~`~`~`local~`_,_,_,castTime,_,_=GetSpellInfo(spell)~J ~`~`~`~`~`~`~`~`~`~`~`~`return~`castTime/1000~J ~`~`~`~`~`~`~`~`end,~J ~`~`~`~`~`~`~`~`events~`="COMBAT_LOG_EVENT_UNFILTERED;Update",~J ~`~`~`~`~`~`~`
~`ret="number",~J ~`~`~`~`~`~`~`~`arg~`=~`{~`~J ~`~`~`~`~`~`~`~`~`~`~`~`'type',~`'number',~`0~`~J ~`~`~`~`~`~`~`~`},~`~J ~`~`~`~`~`~`~`~`noDoc=true,~J })~`~`~`~`~`~`~`~`~`~`~`~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ^t^N82501^S~`~| ^Scodesnippet^^

急速监控2:

^1^T^SPoint^T ^Sy^F6473930906796034 ^f-46^Sx ^F-5893389841072132^f-45 ^t^SGUID^STMW:group:1P0Lo5IOzMH= ^SIcons^T ^N1^T ^SType^Sbuff ^SName^S80353;~`32182;~`2825;~`160452;~`90355;~`230935;~`178207 ^SShowTimerText^B ^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnAlphaInc ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnAlphaDec ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N2^S ^t^t^t^SStates^T ^N1^T ^t^N2^T ^SColor^Sffffffffd ^SAlpha^N0.5 ^t^N3^T ^t^N4^T ^t^t^t^N2^T ^SType^Sbuff ^SShowTimerText^B ^SName^S12472 ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N2^S ^t^t^t^SStates^T ^N1^T ^t^N2^T ^SColor^Sffffffffd ^SAlpha^N0.5 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnAlphaInc ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnAlphaDec ^t^Sn^N2 ^t^t^N3^T ^SType^Sbuff ^SName^S225774 ^SShowTimerText^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnAlphaInc ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnAlphaDec ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N2^S ^t^t^t^SCustomTex^S225774 ^SStates^T ^N1^T ^t^N2^T ^SColor^Sffffffffd ^SAlpha^N0.5 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N4^T ^SType^Sbuff ^SShowTimerText^B ^SName^S225776 ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N2^S ^t^t^t^SCustomTex^S225776 ^SStates^T ^N1^T ^t^N2^T ^SColor^Sffffffffd ^SAlpha^N0.5 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SICONBORDER ^SEvent^SOnAlphaInc ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnAlphaDec ^t^Sn^N2 ^t^t^t^SName^S急速监控2 ^t^N83302^S~`~| ^Sgroup^N20 ^^

急速监控3:

^1^T^SGUID^STMW:group:1P0BCvNZDOro ^SPoint^T ^Sy^F8866470356320291 ^f-46^Sx ^F-5735054797963255^f-45 ^t^SIcons^T ^N1^T ^SBuffOrDebuff^SEITHER ^SType^Sbuff ^SName^S80353;~`32182;~`2825;~`160452;~`90355;~`230935;~`178207;~`12472;~`225774;~`225776 ^SEnabled^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N2^S[Duration:TMWFormatDuration] ^t^t^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SName^S急速监控3 ^SSettingsPerView^T ^Sicon^T ^SSpacingX^N3 ^t^t^SControlled^B ^t^N83302^S~`~| ^Sgroup^N19 ^^

+2判断:

^1^T^SGUID^STMW:group:1P2fvoDkIzF= ^SPoint^T ^Sy^F4793870160232450 ^f-44^SrelativePoint ^SBOTTOMLEFT^Sx ^N432^t ^SEnabledSpecs^T ^N62^b ^N63^b ^t^SColumns^N1 ^SIcons^T ^N1^T ^SType^Scooldown ^SName^S116 ^SEnabled^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1OvFliTxh_IX ^STexts^T ^N2^S[if~`casttime(116):Round(2)~`>=~`1.21~`then~J ~`~`~`~`"+1":Color("7FFF00")~J elseif~`casttime(116):Round(2)~`<~`1.21~`>=~`1~`then~J ~`~`~`~`"\231\167\187\229\138\168+2":Color("7FFF00")~J elseif~`casttime(116):Round(2)~`<~`1~`then~J ~`~`~`~`"\229\142\159\229\156\176+2":Color("7FFF00")~J end] ^t^t^t^SCustomTex^Snone ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SName^S+2 ^t^N83302^S~`~| ^Sgroup^N24 ^^

^1 ^T^N1^T ^SAnchors^T ^N1^T ^Sy^N-2 ^Sx^N-2 ^Spoint^STOPLEFT ^SrelativePoint^STOPLEFT ^t^N2^T ^Sy^N-2 ^Sx^N-2 ^Spoint^STOPRIGHT ^SrelativePoint^STOPRIGHT ^t^Sn^N2 ^t^SSkinAs^SHotKey ^SStringName^S绑定/标签 ^SHeight^N1 ^t^N2^T ^SDefaultText^S[Stacks:Hide(0)] ^SAnchors^T ^N1^T ^Sy^N2 ^Sx^N-2 ^Spoint^SBOTTOMRIGHT ^SrelativePoint^SBOTTOMRIGHT ^t^t^SStringName^S叠加数量 ^SSkinAs^SCount ^SSize^N27 ^t^SGUID^STMW:textlayout:1OvFliTxh_IX ^Sn^N2 ^SName^S+2 ^t^N83302^S~`~| ^Stextlayout^STMW:textlayout:1OvFliTxh_IX ^^

使用说明

  • 进入tmw设置界面

  • 复制lua字符串并导入(急速监控1与+2判断需要)

  • 复制图标字符串并导入

  • 文字样式导入(仅+2判断需要)

  • 出现 unknown 不要着急

    重启游戏



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